This is an old revision of the document!
Set the numeric values relation to its linguistic variables.
In opponent's life's normalized value (0-1), how much damage each linguistic variable represents.
Examples: Very Weak: 0.05 An attacking move that deals a total of 5% damage (based on opponent's total life points)
Very Strong: 0.25 An attacking move that deals a total of 25% damage (based on opponent's total life points)
Based on an internal distance normalized value (0-1), how distance is represented by each linguistic variable.
0 meaning the character is as close as possible to the opponent, 1 meaning as far as possible on the screen.
Default Values
On a scale of 0 to 1, how much weight does desirability impact on each decision.
Default Values
How much health status percentage each linguistic value represents
Default Values
Based on the weight of the character and the current game's physics, how much force applied is related to each linguistic values.
Default Values