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ai:definitions

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Definitions

Set the numeric values relation to its linguistic variables.


Damage

In opponent's life's normalized value (0-1), how much damage each linguistic variable represents.

Examples:
Very Weak: 0.05
An attacking move that deals a total of 5% damage (based on opponent's total life points)

Very Strong: 0.25
An attacking move that deals a total of 25% damage (based on opponent's total life points)


Distance

Based on an internal distance normalized value (0-1), how distance is represented by each linguistic variable.
0 meaning the character is as close as possible to the opponent, 1 meaning as far as possible on the screen.

Default Values

  • Very Close: 0.05
  • Close: 0.1
  • Mid: 0.5
  • Far: 0.8
  • Very Far: 0.95

Desirability

On a scale of 0 to 1, how much weight does desirability impact on each decision.

Default Values

  • The Worst Option: 0
  • Very Undesirable: 0.15
  • Undesirable: 0.3
  • Not Bad: 0.45
  • Desirable: 0.6
  • Very Desirable: 0.8
  • The Best Option: 1

Health

How much health status percentage each linguistic value represents

Default Values

  • Healthy: 100
  • Scratched: 90
  • Lightly Wounded: 80
  • Moderately Wounded: 60
  • Seriously Wounded: 40
  • Critically Wounded: 20
  • Almost Dead: 10
  • Dead: 0

Movement Speed

Based on the weight of the character and the current game's physics, how much force applied is related to each linguistic values.

Default Values

  • Very Slow: 0.5
  • Slow: 1
  • Normal: 3
  • Fast: 5
  • Very Fast: 7

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ai/definitions.1414373106.txt.gz · Last modified: 2014/10/26 21:25 by Mistermind