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Both sides previous revision Previous revision | Last revision Both sides next revision | ||
character:headlook [2014/04/30 02:28] Mistermind |
character:headlook [2014/10/25 01:11] Justin H. |
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==== Bending Segments ==== | ==== Bending Segments ==== | ||
Which segments of the rig will be used to "look at" the opponent. | Which segments of the rig will be used to "look at" the opponent. | ||
- | * **Affected Body Part:** Which body part will be used to rotate. Its recommended that you assign the " | + | * **Affected Body Part:** Which body part will be used to rotate. Its recommended that you assign the " |
- | * **Responsiveness: | + | * **Responsiveness: |
* **Threshold Angle Difference: | * **Threshold Angle Difference: | ||
* **Bending Multiplier: | * **Bending Multiplier: | ||
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* **Look At Opponent' | * **Look At Opponent' | ||
* **Override Animation: | * **Override Animation: | ||
+ | * **Disable On Hit:** If enabled, getting hit will disable head look (more realistic). | ||
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**Notes:** | **Notes:** | ||
* You can find more information about this script [[http:// | * You can find more information about this script [[http:// | ||
- | * Some characters seems to behave differently depending on how they were originally setup. | + | * Some characters seems to behave differently depending on how they were originally setup. |
- | * An example of this script in action can be found on Robot Kype (Source version only). | + | * An example of this script in action can be found on Robot Kyle (Source version only). |
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