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character:headlook [2014/04/30 02:27] Mistermind created |
character:headlook [2014/10/27 19:25] (current) Justin H. |
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====== Head Look ====== | ====== Head Look ====== | ||
Head Look is based on a script made by [[http:// | Head Look is based on a script made by [[http:// | ||
- | |||
- | {{ : | ||
**Enabled**: | **Enabled**: | ||
+ | |||
+ | {{ : | ||
+ | |||
---- | ---- | ||
==== Bending Segments ==== | ==== Bending Segments ==== | ||
Which segments of the rig will be used to "look at" the opponent. | Which segments of the rig will be used to "look at" the opponent. | ||
- | * **Affected Body Part:** Which body part will be used to rotate. Its recommended that you assign the " | + | * **Affected Body Part:** Which body part will be used to rotate. Its recommended that you assign the " |
- | * **Responsiveness: | + | * **Responsiveness: |
* **Threshold Angle Difference: | * **Threshold Angle Difference: | ||
* **Bending Multiplier: | * **Bending Multiplier: | ||
* **Max Angle Difference: | * **Max Angle Difference: | ||
* **Max Bending Angle:** How far can the parent bone (the neck) bend. | * **Max Bending Angle:** How far can the parent bone (the neck) bend. | ||
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* **Body Part:** Which body part should not be affected. | * **Body Part:** Which body part should not be affected. | ||
* **Weight:** By setting it to 0, no movement will be applied to this body part. | * **Weight:** By setting it to 0, no movement will be applied to this body part. | ||
+ | |||
---- | ---- | ||
- | **Global Weight:** You can set the overall effectiveness of this script using this value (0-1). | + | * **Global Weight:** You can set the overall effectiveness of this script using this value (0-1). |
- | **Look At Opponent' | + | |
- | **Override Animation: | + | |
+ | * **Disable On Hit:** If enabled, getting hit will disable head look (more realistic). | ||
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**Notes:** | **Notes:** | ||
* You can find more information about this script [[http:// | * You can find more information about this script [[http:// | ||
- | * Some characters seems to behave differently depending on how they were originally setup. | + | * Some characters seems to behave differently depending on how they were originally setup. |
- | * An example of this script in action can be found on Robot Kype (Source version only). | + | * An example of this script in action can be found on Robot Kyle (Source version only). |
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