User Tools

Site Tools


character:introduction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character:introduction [2013/12/10 02:49]
Mistermind
character:introduction [2013/12/10 10:26] (current)
Mistermind
Line 2: Line 2:
 Here you can open an existing character info file or create a new one. For this introduction we will use the Demo_Character file provided in the project. Here you can open an existing character info file or create a new one. For this introduction we will use the Demo_Character file provided in the project.
  
-File Location: ''Characters/Source/Demo_Character''+File Location: ''Characters/Source/Demo_Character/Demo_Character.asset''
  
 ---- ----
Line 25: Line 25:
 **Max Gauge**: The maximum amount of gauge (meter) this character can retain. **Max Gauge**: The maximum amount of gauge (meter) this character can retain.
  
-**Portrail (big)**: Can be used in your own GUI. You can find an usage example on CharacterSelectionScript.cs+**Portrail (big)**: Can be used in your own GUI. Code example fount at .\Scripts\CharacterSelectionScript.cs
  
 **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color.
Line 31: Line 31:
 **Death Sound**: If defeated, this sound will be played. **Death Sound**: If defeated, this sound will be played.
  
-**Description**: Character Description+**Description**: Character description.
  
  
character/introduction.1386661765.txt.gz · Last modified: 2013/12/10 02:49 by Mistermind