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character:movesets [2016/01/18 00:46] Mistermind [Specifics] |
character:movesets [2022/11/23 18:27] Mistermind [Moves (Move Sets)] |
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**Animation Type:** | **Animation Type:** | ||
* Legacy: Tells UFE to read the animations from this character as //Legacy//. | * Legacy: Tells UFE to read the animations from this character as //Legacy//. | ||
- | * Mecanim: Tells UFE to read the animations from this character as // | + | * Mecanim |
+ | * Mecanim 2D: Tells UFE the character is 2D (uses [[https:// | ||
**Avatar:** If Mecanim was selected, drag the character' | **Avatar:** If Mecanim was selected, drag the character' | ||
**Animation Control:** Tell the engine which animation control it should use. | **Animation Control:** Tell the engine which animation control it should use. | ||
- | * UFE Engine: The animation flow is fully controlled by UFE's own Update cycles. Due to limitations on the Unity engine, | + | * UFE Engine: The animation flow is fully controlled by UFE's own Update cycles. Due to limitations on the Unity engine, |
- | * Unity Engine: The animation flow is controlled by Unity' | + | * Unity Engine: The animation flow is controlled by Unity' |
+ | **Normalize Animation Frames:** Stabilizes 2D animation frames by fixing frame offsets while manually controlling the animator component (UFE Engine) | ||
+ | |||
+ | **Use Animation Maps:** Toggle this option if you are using the auto-maps and animation mapper for online play ([url=https:// | ||
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* Off Set (relative): The position (relative to the body part) this particle will appear when this move plays. | * Off Set (relative): The position (relative to the body part) this particle will appear when this move plays. | ||
- | **Sound Effect:** A custom sound that can be played | + | **Possible |
**Continuous Sound:** Should the selected sound effect keep playing while this move is in motion? | **Continuous Sound:** Should the selected sound effect keep playing while this move is in motion? | ||
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* Use //Auto Speed// to get the animation to follow the height path or have it end in a single pose with WrapMode set to //Clamp Forever//. | * Use //Auto Speed// to get the animation to follow the height path or have it end in a single pose with WrapMode set to //Clamp Forever//. | ||
- | **Stand Up Animations**: | + | **Stand Up Animations**: |
* The '' | * The '' | ||
* All // | * All // | ||
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**Notes:** | **Notes:** | ||
- | * Moving a move file up/down with the panel options has no effect on priority of moves. | + | * Moving a move file up/down with the panel options has no effect on priority of moves. |
- | + | * You can find several move samples under '' | |
- | As a reference, the moves from Mike are located at '' | + | |
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