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character:start [2015/05/14 23:14]
Mistermind
character:start [2022/11/02 14:59]
FreedTerror
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 ====== Character Editor ====== ====== Character Editor ======
-Here you can open an existing character info file or create a new one. For this introduction we will use the character Mike file provided in the project.+Here you can open an existing character info file or create a new one. Follow the instructions below to open Mike (character available on all versions):
  
-File Location: ''.\UFE\Characters\Legacy_Mike\Mike.asset''.\\+Character Sample: ''.\UFE\Characters\Legacy_Mike\Mike.asset''.\\
 (SOURCE VERSION) Inherits from: ''.\UFE\Scripts\CharacterInfo.cs''\\ (SOURCE VERSION) Inherits from: ''.\UFE\Scripts\CharacterInfo.cs''\\
 (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\CharacterInfo''\\ (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\CharacterInfo''\\
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 Set all the major variables a character has as well as their move sets and most importantly, the hitboxes. Set all the major variables a character has as well as their move sets and most importantly, the hitboxes.
  
-{{ :character:character_start.png?nolink|}}+{{ :character:charactereditor.png?nolink|}} 
 + 
 +**Gameplay Type:**: Select a gameplay type.
  
 **Portrail (small)**: Can be used in your own GUI. You can find an usage example on ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs'' **Portrail (small)**: Can be used in your own GUI. You can find an usage example on ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs''
 +
 +**Portrail (big)**: Can be used in your own GUI. Code example at ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs''.
  
 **Name**: The name of the character. **Name**: The name of the character.
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 **Max Gauge**: The maximum amount of gauge (meter) this character can retain. **Max Gauge**: The maximum amount of gauge (meter) this character can retain.
- 
-**Portrail (big)**: Can be used in your own GUI. Code example at ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs''. 
  
 **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color.
 +
 +**Character Selection Animation**: In case of using //3D character layout// for the character selection screen, select the animation that triggers when this character is selected.
  
 **Death Sound**: If defeated, this sound will be played. **Death Sound**: If defeated, this sound will be played.
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 **Sub-content:** **Sub-content:**
 +  * [[character:prefabs|Character Prefabs]]
   * [[character:hitbox|Hit Box Setup]]   * [[character:hitbox|Hit Box Setup]]
   * [[character:physics|Physics]]   * [[character:physics|Physics]]
   * [[character:headlook|Head Look]]   * [[character:headlook|Head Look]]
 +  * [[character:customcontrols|Custom Controls]]
 +  * [[character:gaugedisplay|Gauge Display]]
   * [[character:movesets|Move Sets]]   * [[character:movesets|Move Sets]]
   * [[character:aiinstructions|AI Instructions (Fuzzy A.I.)]]   * [[character:aiinstructions|AI Instructions (Fuzzy A.I.)]]
  
 ---- ----
 +
 +
 +{{youtube>2q6HtL9L_GY?large}}
 +
 +
 +----
 +
  
 [[:start|< Back to Universal Fighting Engine - Introduction]] [[:start|< Back to Universal Fighting Engine - Introduction]]
character/start.txt · Last modified: 2022/11/02 15:00 by FreedTerror