User Tools

Site Tools


character:start

This is an old revision of the document!


Character Editor

Here you can open an existing character info file or create a new one. For this introduction we will use the character Mike file provided in the project.

File Location: .\UFE\Characters\Legacy_Mike\Mike.asset.
(SOURCE VERSION) Inherits from: .\UFE\Scripts\CharacterInfo.cs
(OTHER VERSIONS) Inherits from: .\UFE\Plugins\UFE.dll\CharacterInfo

To create a new character, in the project window click on Create → U.F.E. → Character File.


Set all the major variables a character has as well as their move sets and most importantly, the hitboxes.

Portrail (small): Can be used in your own GUI. You can find an usage example on CharacterSelectionScript.cs

Name: The name of the character.

Age: Age of this character. This, along with other information can be later displayed in a custom GUI.

Blood Type: The character's blood type (You never know when someone might need blood transfusion).

Gender: The character's gender.

Height: The character's height.

Life Points: How many life points this character has. If you are using percentage as damage to your moves, changing this has no impact on gameplay.

Max Gauge: The maximum amount of gauge (meter) this character can retain.

Portrail (big): Can be used in your own GUI. Code example at .\Scripts\CharacterSelectionScript.cs

Alternative Color: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color.

Death Sound: If defeated, this sound will be played.

Description: Character description.

Sub-content:


< Back to Universal Fighting Engine - Introduction

character/start.1431659508.txt.gz · Last modified: 2015/05/14 23:11 by Mistermind