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global:advanced [2014/04/29 02:35] Mistermind |
global:advanced [2014/10/31 00:40] Justin H. |
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These options are very delicate. Make sure you know what you are doing before editing this! | These options are very delicate. Make sure you know what you are doing before editing this! | ||
- | {{ : | + | {{ : |
**Frames Per Second:** By default, Fighting Games run at 60 fps. You can however change this here. Be careful, as low frame rate will not work well with fast gameplay. | **Frames Per Second:** By default, Fighting Games run at 60 fps. You can however change this here. Be careful, as low frame rate will not work well with fast gameplay. | ||
- | **Fixed Update Rate:** How many times per frame should the [[http:// | + | **Execution Buffer Type** |
+ | * Only Move Links: UFE will only store inputs from moves that have Links assigned in [[move:chainmoves|Chain Moves]]. | ||
+ | * Any Move: UFE will store all inputs performed. | ||
+ | * No Buffer: UFE will not store any inputs. | ||
- | **Move Storage Type:** Should //Storage Delay// work on any move or just the moves that can be [[move: | + | **Execution Buffer (frames):** Sometimes, to create a smooth control experience, fighting games often offer a way to " |
- | **Storage Delay (seconds): | + | **Plinking Delay (frames):** The delay between button press to allow for multiple input responses. Plinking in UFE works by prioritizing multiple button execution over single button execution. Change this only if you know what you are doing. To read more about plinking check out the following links:\\ |
- | + | ||
- | **Plinking Delay (seconds):** The delay between button press to allow for multiple input responses. Plinking in UFE works by prioritizing multiple button execution over single button execution. Change this only if you know what you are doing. To read more about plinking check out the following links:\\ | + | |
[[http:// | [[http:// | ||
[[http:// | [[http:// | ||
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**Game Speed:** Changes Time.timeScale from Unity. You can use this to speed up or slow down the global speed of your game. Useful if you feel the entire game needs to be tuned or you want to have an option for " | **Game Speed:** Changes Time.timeScale from Unity. You can use this to speed up or slow down the global speed of your game. Useful if you feel the entire game needs to be tuned or you want to have an option for " | ||
**Global Gravity:** Change how the gravity behaves on character weights and forces applied. Don't change this unless you know what you are doing. | **Global Gravity:** Change how the gravity behaves on character weights and forces applied. Don't change this unless you know what you are doing. | ||
+ | |||
+ | **3D Hit Detection: | ||
+ | |||
+ | **Run in Background: | ||
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<code c#> | <code c#> | ||
void OnRoundEnds(CharacterInfo winner, CharacterInfo loser){ | void OnRoundEnds(CharacterInfo winner, CharacterInfo loser){ | ||
- | UFE.config.animationFlow | + | UFE.config.gravity |
} | } | ||
</ | </ |