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global:advanced [2022/08/05 15:34] FreedTerror |
global:advanced [2022/08/05 15:35] FreedTerror |
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**3D Hit Detection:** Leaving this off will set hitboxes and hurtboxes z position to 0. Toggle on if you want z position of hitboxes and hurtboxes to change with actual bone positions. Good for modelling more 3D-like collision detection (e.g. Tekken), but may produce unwanted results in traditional 2D/2.5D fighting games like in style of Street Fighter. | **3D Hit Detection:** Leaving this off will set hitboxes and hurtboxes z position to 0. Toggle on if you want z position of hitboxes and hurtboxes to change with actual bone positions. Good for modelling more 3D-like collision detection (e.g. Tekken), but may produce unwanted results in traditional 2D/2.5D fighting games like in style of Street Fighter. |
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| **Lock Z Axis:** |
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**Run in Background:** Sets Unity's "Run in Background" option from [[http://docs.unity3d.com/Manual/class-PlayerSettings.html|Player Settings]]. Good if you need to test the game running in background while running another application in focus. | **Run in Background:** Sets Unity's "Run in Background" option from [[http://docs.unity3d.com/Manual/class-PlayerSettings.html|Player Settings]]. Good if you need to test the game running in background while running another application in focus. |