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global:advanced [2022/08/05 15:34]
FreedTerror
global:advanced [2022/12/25 00:04] (current)
FreedTerror
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 **3D Hit Detection:** Leaving this off will set hitboxes and hurtboxes z position to 0.  Toggle on if you want z position of hitboxes and hurtboxes to change with actual bone positions.  Good for modelling more 3D-like collision detection (e.g. Tekken), but may produce unwanted results in traditional 2D/2.5D fighting games like in style of Street Fighter. **3D Hit Detection:** Leaving this off will set hitboxes and hurtboxes z position to 0.  Toggle on if you want z position of hitboxes and hurtboxes to change with actual bone positions.  Good for modelling more 3D-like collision detection (e.g. Tekken), but may produce unwanted results in traditional 2D/2.5D fighting games like in style of Street Fighter.
 +
 +**Lock Z Axis:** If enabled, both player's Z-axis will be set to 0 at all times;
  
 **Run in Background:** Sets Unity's "Run in Background" option from [[http://docs.unity3d.com/Manual/class-PlayerSettings.html|Player Settings]].  Good if you need to test the game running in background while running another application in focus. **Run in Background:** Sets Unity's "Run in Background" option from [[http://docs.unity3d.com/Manual/class-PlayerSettings.html|Player Settings]].  Good if you need to test the game running in background while running another application in focus.
  
-**Use FixedUpdate for Inputs:**+**Use FixedUpdate for Inputs:** If enabled, FixedUpdate will be used for Inputs. If disabled, Update will be used for inputs.
  
-**Auto Save UFE Assets:**+**Auto Save UFE Assets:** Automatically saves UFE Assets.
  
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global/advanced.1659728050.txt.gz · Last modified: 2022/08/05 15:34 by FreedTerror