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global:aioptions [2014/10/26 23:18] Mistermind |
global:aioptions [2022/12/24 20:07] (current) FreedTerror |
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+ | Based on distance, Random AI uses weight values to determine which direction/ | ||
**Attack When Enemy is Down:** Do we attack when the enemy is down? | **Attack When Enemy is Down:** Do we attack when the enemy is down? | ||
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**Distance Behaviours: | **Distance Behaviours: | ||
- | * Opponent Distance: Choose one of 7 presets | + | |
- | * Move Forward Probability: | + | |
- | * Move Back Probability: | + | |
- | * Jump Probability: | + | |
- | * Crouch Probability: | + | |
- | * Attack Probability: | + | |
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==== Fuzzy AI ==== | ==== Fuzzy AI ==== | ||
+ | (Not available on UFE 2 Lite) | ||
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+ | Fuzzy AI allows for robust decision sets that can have some of its [[ai: | ||
**Multi Core Support:** Tells UFE to run decision making process in its own thread. | **Multi Core Support:** Tells UFE to run decision making process in its own thread. | ||
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* Difficulty Level: Which difficulty level you're setting up | * Difficulty Level: Which difficulty level you're setting up | ||
- | * Override Instructions | + | * Override Instructions: Toggle which variable this difficulty settings will override. |
- | * Startup Behavior: Sets the initial behavior characters will starts from. | + | * Startup Behavior: Sets the initial |
- | * Time Between Decisions: Overrides the loaded instruction' | + | * Time Between Decisions: Overrides the loaded instruction' |
- | * Time Between Actions: Overrides the loaded instruction' | + | * Time Between Actions: Overrides the loaded instruction' |
- | * Rule Compliance: Overrides the loaded instruction' | + | * Rule Compliance: Overrides the loaded instruction' |
- | * Aggressiveness: | + | * Aggressiveness: |
- | * Combo Efficiency: Overrides the loaded instruction' | + | * Combo Efficiency: Overrides the loaded instruction' |
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+ | \\ | ||
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+ | For more on Fuzzy A.I. [[ai: | ||
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[[global: | [[global: |