This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
global:bounce [2014/01/30 02:04] Mistermind |
global:bounce [2016/01/14 23:14] Mistermind [Bounce Options] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Bounce Options ====== | ====== Bounce Options ====== | ||
- | Set rather or not a character will bounce off the ground if enough force is applied | + | Set rather or not a character will bounce off the ground |
- | {{ :global:global_bounce.jpg?nolink |}} | + | {{ :global:global_bounceoption.png?nolink |}} |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Ground Bounce ===== | ||
+ | |||
+ | **Bounce Back Force:** When bouncing off the ground, how much of the vertical force applied should the engine use to bounce back up? (None: Never ground bounce) | ||
**Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. | **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. | ||
- | **Minimum Bounce Force:** The minimum force required to create a bounce | + | **Effect Duration:** How long the bounce |
- | **Bounce | + | **Bounce |
+ | |||
+ | **Minimum Bounce | ||
**Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. | **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. | ||
- | **Bounce | + | **Shake Camera On Bounce: |
+ | |||
+ | **Shake Density:** How much " | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Wall Bounce ===== | ||
+ | |||
+ | **Bounce Back Force:** When bouncing off the wall, how much of the horizontal force is applied back (None: Never wall bounce). | ||
+ | |||
+ | **Bounce Effect:** A prefab with particle effects that is fired when the character | ||
+ | |||
+ | **Effect Duration:** How long the bounce effect lasts. | ||
+ | |||
+ | **Bounce Sound:** Sound triggered | ||
+ | |||
+ | **Minimum Bounce Force:** The minimum force required to create a bounce. | ||
+ | |||
+ | **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing | ||
- | **Shake Camera On Bounce:** Toggles if the camera should shake when a bounce is triggered. | + | **Shake Camera On Bounce:** Toggles if the camera should shake when a wall bounce is triggered. |
**Shake Density:** How much " | **Shake Density:** How much " |