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Set rather or not a character will bounce off the ground if enough force is applied
Bounce Effect: A prefab with particle effects that is fired when the character bounces of the ground.
Effect Duration: How long the bounce effect lasts.
Bounce Sound: Sound triggered when bounce is triggered.
Minimum Bounce Force: The minimum force required to create a bounce.
Bounce Back Force: How high the character bounces.
Maximum Bounces: The maximum bounces allowed before the character stops bouncing regardless of the force applied.
Bounce Hit Boxes: Will the character retain its hitboxes when bouncing or will it become invincible?
Shake Camera On Bounce: Toggles if the camera should shake when a bounce is triggered.
Shake Density: How much “shake” is applied to the camera.
Code access:
UFE.config.bounceOptions
Code example:
void OnRoundBegins(int round){ if (round == 2) UFE.config.bounceOptions.minimumBounceForce = 20; }