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global:gui [2022/11/10 02:11]
Mistermind [Video Tutorial]
global:gui [2022/12/24 23:23] (current)
FreedTerror
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 **Use Canvas Scaler:** Use the dynamic canvas scaler system (recommended). **Use Canvas Scaler:** Use the dynamic canvas scaler system (recommended).
-  * Scale Mode: How the Canvas will scale your UI. For more detailed information on Canvas Scale modes, see the [[http://docs.unity3d.com/Manual/script-CanvasScaler.html|Unity Manual]]. +  * **Scale Mode:** How the Canvas will scale your UI. For more detailed information on Canvas Scale modes, see the [[http://docs.unity3d.com/Manual/script-CanvasScaler.html|Unity Manual]]. 
-    * __Constant Pixel Size__: A fixed screen size, UI elements retain their size in pixels regardless of screen size.  Use this if you know the exact resolution of your target device/platform. +    * **Constant Pixel Size:** A fixed screen size, UI elements retain their size in pixels regardless of screen size.  Use this if you know the exact resolution of your target device/platform. 
-      * Reference Pixels Per Unit: How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). +      * **Reference Pixels Per Unit:** How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). 
-      * Scale Factor: Scale UI elements by this factor. +      * **Scale Factor:** Scale UI elements by this factor. 
-    * __Scale with Screen Size__: (Default) Scales the UI with the screen size.  Use this if your target resolution is unknown. +    * **Scale with Screen Size:** (Default) Scales the UI with the screen size.  Use this if your target resolution is unknown. 
-      * Reference Pixels Per Unit: How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). +      * **Reference Pixels Per Unit:** How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). 
-      * Screen Match Mode: How to scale the canvas if aspect ratio doesn't fit the reference Resolution. +      * **Screen Match Mode:** How to scale the canvas if aspect ratio doesn't fit the reference Resolution. 
-      * Match Width or Height: Scale the canvas using as reference the width, height, or somewhere in between. +      * **Match Width or Height:** Scale the canvas using as reference the width, height, or somewhere in between. 
-      * Resolution: Reference resolution the UI is designed for.  If target resolution is higher, Canvas will scale up; if lower it will scale down. +      * **Resolution:** Reference resolution the UI is designed for.  If target resolution is higher, Canvas will scale up; if lower it will scale down. 
-    * __Constant Physical Size__: Creates the UI in World Space.  Generally not recommend for UFE. +    * **Constant Physical Size:** Creates the UI in World Space.  Generally not recommend for UFE. 
-      * Reference Pixels Per Unit: How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). +      * **Reference Pixels Per Unit:** How many pixels of the sprite covers a unit in UI (if sprite's Pixels Per Unit setting used). 
-      * Physical Unit: Specify position and sizes in either Centimetres/Millimetres/Inches/Points/Picas +      * **Physical Unit:** Specify position and sizes in either Centimetres/Millimetres/Inches/Points/Picas 
-      * Fallback Screen DPI: Assume this DPI is DPI unknown. +      * **Fallback Screen DPI:** Assume this DPI is DPI unknown. 
-      * Default Sprite DPI: DPI setting for sprite with Pixels Per Unit setting that matches Reference Pixels Per Unit. +      * **Default Sprite DPI:** DPI setting for sprite with Pixels Per Unit setting that matches Reference Pixels Per Unit. 
-  * Update Canvas Preview: If you made any alteration to the variables above with one of the screens opened, click here to update the preview.+  * **Update Canvas Preview:** If you made any alteration to the variables above with one of the screens opened, click here to update the preview.
  
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global/gui.1668064316.txt.gz · Last modified: 2022/11/10 02:11 by Mistermind