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global:input [2021/11/08 13:52]
Mistermind
global:input [2023/10/05 04:05] (current)
Mistermind [Input Options]
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   * **cInput (3rd party required):** UFE will attempt to load [[http://cinput2.weebly.com/|cInput 2.0]] if you have it installed. For more information on how to use its references check out their [[http://cinput2.weebly.com/reference-manual.html|reference manual]].   * **cInput (3rd party required):** UFE will attempt to load [[http://cinput2.weebly.com/|cInput 2.0]] if you have it installed. For more information on how to use its references check out their [[http://cinput2.weebly.com/reference-manual.html|reference manual]].
   * ** Rewired (3rd party required):** UFE will attempt to load [[http://guavaman.com/projects/rewired/|Rewired]]. For more information on how to install this plugin [[http://guavaman.com/projects/rewired/docs/Integration.html#UniversalFightingEngine|click here]].   * ** Rewired (3rd party required):** UFE will attempt to load [[http://guavaman.com/projects/rewired/|Rewired]]. For more information on how to install this plugin [[http://guavaman.com/projects/rewired/docs/Integration.html#UniversalFightingEngine|click here]].
-  * **Control Freak (3rd party required):** Allows the use of mobile control for player 1. A prefab example of Control Freak usage is provided under the ThirdPartyAssets folder. For more information on Control Freak [[https://www.assetstore.unity3d.com/en/#!/content/11562|click here]].+  * **Control Freak (3rd party required):** Allows the use of mobile control for player 1. A prefab example of Control Freak usage is provided under the ThirdPartyAssets folder. For more information on Control Freak [[https://assetstore.unity.com/packages/tools/input-management/control-freak-2-touch-input-made-easy-11562|click here]]
 +  * **Custom Class**: Use this option to create your own inherited input class. You can also use a component available under UFE called "GUIControlsInterface.cs". Just create a new game object in your hierarchy with the component, then add it to your UFE Manager. Hit the play button and you will see GUI buttons representing controls for player 1. For more information, refer to this [[http://www.ufe3d.com/forum/viewtopic.php?pid=7309#p7309|forum post]]. 
 + 
 +**Force Digital Input:** If disabled, UFE will apply horizontal forces relative to analog input sensitivity.
  
 **Confirm Button:** Choose which of the control buttons will be used to //confirm// options under menus. **Confirm Button:** Choose which of the control buttons will be used to //confirm// options under menus.
global/input.1636397545.txt.gz · Last modified: 2021/11/08 13:52 by Mistermind