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global:introduction [2013/12/10 02:36]
Mistermind
global:introduction [2015/05/15 04:35] (current)
Mistermind
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 ====== Global Editor ====== ====== Global Editor ======
-Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config file that comes with the project, which is targeted to the TrainingRoom example provided.+Here you can open an existing global settings file or create a new one. For this introduction we will use the ''UFE_Config'' file that comes with the project, which is targeted to the TrainingRoom scene example provided. 
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 +File Location: ''./UFE_Config.asset''
  
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 {{ :global:globaleditor.jpg?nolink|}} {{ :global:globaleditor.jpg?nolink|}}
  
-In the global editor you can set all the general options your fighting game has. From how combos to hit effects, everything can be edit here.+In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edit here.
  
 **Project Name:**: The name of your project. Changing this variable has no impact in the example provided. **Project Name:**: The name of your project. Changing this variable has no impact in the example provided.
  
-**Start Game Immediately:** For debugging and balancing purposes, you can toggle this option to force the game to ignore all menus and go straight to battle with the selected [[character:introduction|characters]] provided.+**Start Game Immediately:** For debugging and balancing purposes, you can toggle this option to force the game to ignore all menus and go straight to battle with the selected [[character:start|characters]] provided.
  
 **Sub-content:** **Sub-content:**
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 [[:start|< Back to Universal Fighting Engine - Introduction]] [[:start|< Back to Universal Fighting Engine - Introduction]]
global/introduction.1386661007.txt.gz · Last modified: 2013/12/10 02:36 by Mistermind