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Set how your game behave when a character is knock-down
Knock Out Time: How long does the character stays on the ground after being knocked out.
Get Up Time: How long will the “get up” animation plays for.
Knocked Out Hit Boxes: Should the character have hitboxes or be invincible while out?
Code access:
UFE.config.knockDownOptions
Code example:
void OnRoundBegins(int round){ if (round == 3) UFE.config.knockDownOptions.knockedOutHitBoxes = true; }