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global:knockdown

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Knock Down Options

Set how your game behave when a character is knock-down

Knock Out Time: How long does the character stays on the ground after being knocked out.

Get Up Time: How long will the “get up” animation plays for.

Knocked Out Hit Boxes: Should the character have hitboxes or be invincible while out?


Code access:

UFE.config.knockDownOptions

Code example:

void OnRoundBegins(int round){
	if (round == 3) UFE.config.knockDownOptions.knockedOutHitBoxes = true;
}

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global/knockdown.1386659002.txt.gz · Last modified: 2013/12/10 02:03 by Mistermind