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global:knockdown [2014/10/15 19:55] Justin H. |
global:knockdown [2016/01/14 23:20] (current) Mistermind [Knock Down Options] |
Set how your game behave when a character is in knockdown. Each option represents a different knockdown type. | Set how your game behave when a character is in knockdown. Each option represents a different knockdown type. |
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{{ :global:global_knockdown.jpg?nolink |}} | {{ :global:global_knockdown.png?nolink |}} |
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**Default Knockdown:** When a character gets hit of the air, once they hit the ground, these options are applied. | **Default Knockdown:** When a character gets hit of the air, once they hit the ground, these options are applied. |
**High Knockdown:** When a character gets hit with a ''High Knockdown'' hit type, these options are applied. | **High Knockdown:** When a character gets hit with a ''High Knockdown'' hit type, these options are applied. |
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**High-Low Knockdown:** When a character gets hit with a ''High-Low Knockdown'' hit type, these options are applied. | **Mid Knockdown:** When a character gets hit with a ''High-Low Knockdown'' hit type, these options are applied. |
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**Sweep Knockdown:** When a character gets hit with a ''Sweep Knockdown'' hit type, these options are applied. | **Sweep Knockdown:** When a character gets hit with a ''Sweep Knockdown'' hit type, these options are applied. |
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**Crumple Knockdown:** When a character gets hit by a ''Crumple'' hit strength, these options are applied. | **Crumple Knockdown:** When a character gets hit by a ''Crumple'' hit strength, these options are applied. |
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| **Wall Bounce Knockdown:** When a character gets hit by a ''Wallbounce'' that knocks the character out, these options are applied. |
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