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global:network [2024/01/02 22:35] Mistermind |
global:network [2024/01/02 23:38] (current) Mistermind |
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===== Network Options ===== | ===== Network Options ===== | ||
- | **UFE 2** comes with a completely revision of its core physics and network mechanics. The second iteration allows you to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// (similar to [[https:// | + | UFE 2 comes with a completely revision of its core physics and network mechanics. The second iteration allows you to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// (similar to [[https:// |
The new network options also comes with its own client/ | The new network options also comes with its own client/ | ||
For detailed instructions on UFE 2 Netcode and how to convert your previous UFE 1.x project, [[global: | For detailed instructions on UFE 2 Netcode and how to convert your previous UFE 1.x project, [[global: | ||
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{{ : | {{ : | ||
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==== Rollback Netcode ==== | ==== Rollback Netcode ==== | ||
- | **Allow Rollbacks:** Enable Rollbacks in your game (Make sure you've gone through [[global: | + | **Available only on PRO and Source licenses** |
- | **Track UFE Variables:** Toggle so UFE will use the //auto tracking// technique to search for its interface | + | **Allow Rollbacks:** Enable Rollbacks in your game (Make sure you've gone through [[global: |
**Max Fast-Forward Per Frame:** When using rollback, depending on the distance between packages sent, how many frames can your game recover from. The more frames, the more CPU power it needs. | **Max Fast-Forward Per Frame:** When using rollback, depending on the distance between packages sent, how many frames can your game recover from. The more frames, the more CPU power it needs. | ||
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* // | * // | ||
* // | * // | ||
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+ | **Track UFE Variables (disabled): | ||
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====== Hints ====== | ====== Hints ====== | ||
Networking is a relatively complicated aspect of the engine. Don't be alarmed if you can't get running at first. Here are a few hints to help out on common issues: | Networking is a relatively complicated aspect of the engine. Don't be alarmed if you can't get running at first. Here are a few hints to help out on common issues: | ||
- | * If you are having trouble connecting to the other peers, you might need to work on your router' | ||
* If you are experiencing lag, try changing the hosting option and protocol under ' | * If you are experiencing lag, try changing the hosting option and protocol under ' | ||
* Make sure you have no ' | * Make sure you have no ' | ||
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- | ====== | + | ====== |
{{youtube> | {{youtube> | ||
+ | {{youtube> | ||
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