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global:rotation [2016/01/14 21:46]
Mistermind
global:rotation [2022/08/02 22:48] (current)
FreedTerror
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 {{ :global:global_characterrotationoptions.png?nolink |}} {{ :global:global_characterrotationoptions.png?nolink |}}
  
-**Auto Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on.+**Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on. 
 + 
 +**Always Face Opponent:**
  
 **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides. **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides.
 +
 +**Allow Airborne Side Switch:**
  
 **Rotate On Move Only:** If enabled, characters will remain facing the opposing direction if no button is pressed (similar to Mortal Kombat 9 and Injustice: Gods Among Us) **Rotate On Move Only:** If enabled, characters will remain facing the opposing direction if no button is pressed (similar to Mortal Kombat 9 and Injustice: Gods Among Us)
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 **Fix Rotation When Blocking:** If enabled, characters will automatically fix their rotation even when blocking. **Fix Rotation When Blocking:** If enabled, characters will automatically fix their rotation even when blocking.
  
-**Fix Rotation When Stunned:** If enabled, characters will automatically fix their rotation //the moment// they get hit.+**Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit. 
 + 
 + 
 + 
 +**Allow Corner Stealing:**
  
-**Rotation Speed:** How fast should the characters rotate when switching sides.+**Smooth Rotation:** 
 +  * **Rotation Speed:** How fast should the characters rotate when switching sides.
  
 **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under "Scripts/MecaimControl2.zip" (warning: currently [[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control 2.0]] cannot be compiled into builds. Make sure you know what you are doing!) **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under "Scripts/MecaimControl2.zip" (warning: currently [[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control 2.0]] cannot be compiled into builds. Make sure you know what you are doing!)
global/rotation.1452825971.txt.gz · Last modified: 2016/01/14 21:46 by Mistermind