User Tools

Site Tools


global:rotation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
global:rotation [2022/08/02 22:44]
FreedTerror
global:rotation [2022/08/02 22:48] (current)
FreedTerror
Line 5: Line 5:
  
 **Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on. **Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on.
 +
 +**Always Face Opponent:**
  
 **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides. **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides.
Line 18: Line 20:
 **Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit. **Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit.
  
-**Rotation Speed:** How fast should the characters rotate when switching sides.+
  
 **Allow Corner Stealing:** **Allow Corner Stealing:**
  
 **Smooth Rotation:** **Smooth Rotation:**
- +  * **Rotation Speed:** How fast should the characters rotate when switching sides.
-**Rotate While Jumping:** +
-  * **Smooth Rotation:**+
  
 **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under "Scripts/MecaimControl2.zip" (warning: currently [[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control 2.0]] cannot be compiled into builds. Make sure you know what you are doing!) **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under "Scripts/MecaimControl2.zip" (warning: currently [[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control 2.0]] cannot be compiled into builds. Make sure you know what you are doing!)
global/rotation.1659494652.txt.gz · Last modified: 2022/08/02 22:44 by FreedTerror