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global:storymode [2015/05/14 22:11] Mistermind |
global:storymode [2015/05/15 20:52] Justin H. |
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====== Story Mode ====== | ====== Story Mode ====== | ||
- | Set a sequence of battles with intros, selectable characters, bosses, rivals, and much more. | + | Set a sequence of battles with intros, endings, selectable characters, bosses, and more. |
- | {{ :global: | + | UFE's Story Mode works similar to the old Street Fighter Alpha series, which is ideal for depicting conversations between characters before and after battles. |
+ | {{ : | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | **Selectable Characters (Story Mode):** Toggle which [[character: | ||
- | **Selectable Characters (Story Mode): | + | **Selectable Characters (Versus |
- | **Selectable Characters (Versus Mode):** Which [[character:start|characters]] from your [[global:characters|character roster]] are selectable | + | __NOTE:__ By disabling a character from both Story and Versus |
- | **Allow Mirror Matches:** If toggled, the selected character can face itself | + | **Allow Mirror Matches:** If toggled, the selected character can face themselves |
- | {{ :global: | + | **Use the same story for all characters:** Disable this option to create unique Story Mode sequences for each individual character. |
- | **Use the same story for all characters:** If untoggled, each character will have his/her own opening/ | + | **Story | Character' |
+ | * **Opening Scene (TextureStoryModeOpeningScreen): | ||
+ | * **Ending Scene (TextureStoryModeEndingScreen):** The UI prefab for the Ending Scene. | ||
+ | ---- | ||
- | **Story** | + | {{ : |
- | * Opening | + | \\ |
- | * Ending Scene (TextureStoryModeEndingScreen) | + | \\ |
- | * Fight Groups: Define | + | **Fight Groups** A fight group is a collection of opponents in Story Mode. Each fight group is battled in order as listed. |
+ | * **Group Name:** Give a name for your fight group (e.g. "First Stage", | ||
+ | | ||
+ | * **Opponent: | ||
+ | * **Possible Stages:** Which stage(s) are possible for this battle. | ||
+ | * **Before the battle (TextureConversationBeforeBattleScreen): | ||
+ | * **After the battle (TextureConversationAfterBattleScreen): | ||
+ | __NOTE:__ If the '' | ||
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[[global: | [[global: |