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hitbox:start [2021/05/05 23:06] Mistermind [Video Tutorial] |
hitbox:start [2023/12/29 04:02] Mistermind |
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- | ====== Hitbox Editor ====== | + | ====== |
Custom hitboxes can be used to replace the standard automapping done by UFE for hitboxes. Use this file instead of the animation file when filling the correspondent fields under the character' | Custom hitboxes can be used to replace the standard automapping done by UFE for hitboxes. Use this file instead of the animation file when filling the correspondent fields under the character' | ||
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To create a new move, in the project window click on '' | To create a new move, in the project window click on '' | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ===== Editor Tools ===== | ||
+ | To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character: | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | To add a new hit box click on **Add Hit Box**. Right click on it to display all the options for the hitbox such as shape, collision type and hit type. | ||
+ | |||
+ | {{: | ||
+ | * **Shape:** Circle or Rectangle shape hitbox. | ||
+ | * **Collision Type: | ||
+ | * Body Collider (yellow hitboxes): Movement and hit collision. Opposing yellow hitboxes cannot overlap. | ||
+ | * Hit Collider (green hitboxes): Hit collision only. Opposing green hitboxes can overlap. | ||
+ | * No Collider (white hitboxes): No collision. Use these for body parts that are not considered hitboxes but can be a [[move: | ||
+ | * Throw Collider (red hitboxes): Used to detect attacks that have hit type of Throw. | ||
+ | * **Hit Box Type: | ||
+ | * High: If a non-knockdown attack hits this hitbox, '' | ||
+ | * Low: If a non-knockdown attack hits this hitbox, '' | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\ | ||
+ | {{: | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox. | ||
+ | {{: | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Now, right click on the recent created active frames to see the new options. | ||
+ | {{: | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle). | ||
+ | {{: | ||
+ | |||
+ | |||
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+ | |||
+ | ---- | ||
===== Video Tutorial ===== | ===== Video Tutorial ===== | ||
{{youtube> | {{youtube> | ||