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hitbox:start [2023/12/29 02:47] Mistermind |
hitbox:start [2023/12/29 03:58] Mistermind |
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To create a new move, in the project window click on '' | To create a new move, in the project window click on '' | ||
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+ | To add a new hit box click on **Add Hit Box**. Right click on it to display all the options for the hitbox such as shape, collision type and hit type. | ||
+ | {{: | ||
+ | * **Shape:** Circle or Rectangle shape hitbox. | ||
+ | * **Collision Type: | ||
+ | * Body Collider (yellow hitboxes): Movement and hit collision. Opposing yellow hitboxes cannot overlap. | ||
+ | * Hit Collider (green hitboxes): Hit collision only. Opposing green hitboxes can overlap. | ||
+ | * No Collider (white hitboxes): No collision. Use these for body parts that are not considered hitboxes but can be a [[move: | ||
+ | * Throw Collider (red hitboxes): Used to detect attacks that have hit type of Throw. | ||
+ | * **Hit Box Type: | ||
+ | * High: If a non-knockdown attack hits this hitbox, '' | ||
+ | * Low: If a non-knockdown attack hits this hitbox, '' | ||
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+ | ---- | ||
+ | Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\ | ||
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+ | ---- | ||
+ | Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox. | ||
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+ | ---- | ||
+ | Now, right click on the recent created active frames to see the new options. | ||
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+ | ---- | ||
+ | Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle). | ||
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+ | ---- | ||
===== Video Tutorial ===== | ===== Video Tutorial ===== | ||
{{youtube> | {{youtube> | ||