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hitbox:start [2023/12/29 03:28]
Mistermind
hitbox:start [2023/12/29 04:02]
Mistermind
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 ---- ----
-===== Introduction =====+===== Editor Tools =====
 To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]]. To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]].
  
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     * Low: If a non-knockdown attack hits this hitbox, ''Get Hit Low'' animation group is triggered.     * Low: If a non-knockdown attack hits this hitbox, ''Get Hit Low'' animation group is triggered.
  
-\\ + 
-\\ +---- 
-Once created, right click on the empty field to create a new set of active frames for the hitbox to appear and be active. +Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\ 
-{{ :hitbox:customhitboxeditoroptions2.png |}} +{{:hitbox:customhitboxeditoroptions2.png|}} 
-\\ + 
-\\+ 
 +---- 
 +Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox. 
 +{{:hitbox:customhitboxeditoroptions5.png|}} 
 + 
 + 
 +----
 Now, right click on the recent created active frames to see the new options. Now, right click on the recent created active frames to see the new options.
-{{ :hitbox:customhitboxeditoroptions3.png |}}+{{:hitbox:customhitboxeditoroptions3.png|}} 
 + 
 + 
 +---- 
 +Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle). 
 +{{:hitbox:customhitboxeditoroptions4.png|}}
  
  
-Click on Edit to adjust the position, width and height (if its a rectangle) or radius (if its a circle). 
  
  
hitbox/start.txt · Last modified: 2024/01/04 20:27 by Mistermind