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Custom hitboxes can be used to replace the standard automapping done by UFE for hitboxes. Use this file instead of the animation file when filling the correspondent fields under the character's moveset or the move editor.
For this introduction we will be using several moves from the folder below.
Folder Location: .\UFE\Demo\Characters\Ellen\HitboxMaps
To create a new move, in the project window click on Create → U.F.E. → Custom Hitbox File
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To use the editor, drag a 2D animation file into the Animation Clip field. To preview the animation, assign a character prefab to the field or used a direct link from the Resources folder.