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installation [2022/12/08 16:24]
Mistermind [Requirement]
installation [2023/08/16 23:44] (current)
Mistermind [Project Settings]
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       * Terminologies       * Terminologies
       * How to use [[https://unity3d.com/learn/tutorials/topics/interface-essentials/prefabs-concept-usage|prefabs]]       * How to use [[https://unity3d.com/learn/tutorials/topics/interface-essentials/prefabs-concept-usage|prefabs]]
 +      * Know what the [[https://docs.unity3d.com/Manual/Console.html|Console Window]] is and how to read it.
       * How to handle your own 3D models and animations       * How to handle your own 3D models and animations
       * How to research       * How to research
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   * Reopen your project in Unity   * Reopen your project in Unity
  
 +Alternatively, this error could be caused by having an extra input event system active in your scene. UFE spawns its own event system.
  
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 **Opening the demo files:** **Opening the demo files:**
-  * Navigate to ''UFE\Demo\'' (or ''UFE\Demos\[game-mode]''and double click ''Demo.unity''Hit play to start the Demo. +  * Navigate to ''UFE\Demos\'' and open any of the following scenes to start the demo: 
-  * To open the global config file for the demo, click on ''UFE\Demo\Config.asset'' and under the inspector, click to open the [[global:start|Global Editor]]. +      * UFE\Demos\_2DFighter\Demo 2D Fighter.unity 
-  * To edit a [[character:start|Character]] file, navigate to ''UFE\Demo\Characters\[Character]\[Character].asset'' or, under the [[global:start|Global Editor]], select [[global:characters|Characters]]. +      * UFE\Demos\_2DFighter\Shell_Mode\Demo 2D Fighter (Shell).unity 
-  * To edit a [[move:start|Move]] file, unfold the [[character:movesets|Move Set option]] under the [[character:start|Character Editor]] or navigate to ''.\UFE\Characters\[Character]\Moves\[Move].asset''.+      * UFE\Demos\_3DArena\Demo 3D Arena.unity 
 +      * UFE\Demos\_3DFighter\Demo 3D Fighter (Type 1).unity 
 +      * UFE\Demos\_3DFighter\Demo 3D Fighter (Type 2).unity 
 +  * The global configuration file is under the same folder (Config_PROJECTNAME.asset). To open the file, click on ''[[global:start|Open U.F.E. Global Config]]'' under the inspector
 +  * To edit a [[character:start|Character]] file, navigate to ''[Demo]\Characters\[Character]\[Character].asset'' or, under the [[global:start|Global Editor]], select [[global:characters|Characters]]. 
 +  * To edit a [[move:start|Move]] file, unfold the [[character:movesets|Move Set option]] under the [[character:start|Character Editor]] or navigate to ''.\[Demo]\Characters\[Character]\Moves\[Move].asset''.
   * You can also open any of the editors from the top toolbar under ''Window -> U.F.E.''.   * You can also open any of the editors from the top toolbar under ''Window -> U.F.E.''.
   * To create a new UFE file, under the Project Tab, click ''Create->UFE'' and select the file of your choice.   * To create a new UFE file, under the Project Tab, click ''Create->UFE'' and select the file of your choice.
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 +
 +===== Related Videos =====
 +For more video tutorials visit [[https://www.youtube.com/c/Ufe3d|UFE's official youtube channel]].\\
 +{{youtube>eDSiBNlKipc}}
  
 [[:start|< Back to Universal Fighting Engine - Introduction]] [[:start|< Back to Universal Fighting Engine - Introduction]]
installation.1670534657.txt.gz · Last modified: 2022/12/08 16:24 by Mistermind