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move:activeframes [2016/01/18 02:02] Mistermind [Hit Confirm Type: Hit] |
move:activeframes [2016/09/19 18:21] Mistermind |
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**Hit Strength:** Set what kind of hit this is based on your [[global: | **Hit Strength:** Set what kind of hit this is based on your [[global: | ||
+ | |||
+ | **Reset Hit Animation: | ||
+ | |||
+ | **Force Stand:** If toggled the opponent will automatically stand up if they are crouching. | ||
=== Damage Options === | === Damage Options === | ||
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**Wall Bounce:** Enable this to make it so this attack triggers a wall bounce (if you have [[global: | **Wall Bounce:** Enable this to make it so this attack triggers a wall bounce (if you have [[global: | ||
- | * **Grounded (Standing)**: Toggle this to knock the opponent down when it bounces off the wall. | + | * **Knockdown**: Toggle this to knock the opponent down when it bounces off the wall. |
* **Bounce on Camera Edge**: Makes it so the opponent bounces off the edge of the screen regardless of stage position (similar to Juri's EX Dive Kick). | * **Bounce on Camera Edge**: Makes it so the opponent bounces off the edge of the screen regardless of stage position (similar to Juri's EX Dive Kick). | ||
* **Override Bounce Forces**: Override the standard | * **Override Bounce Forces**: Override the standard | ||
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**Override Hit Animation: | **Override Hit Animation: | ||
+ | |||
+ | **Override Hit Acceleration: | ||
**Override Effect Spawn Point:** Select another position for the hit effect to spawn. | **Override Effect Spawn Point:** Select another position for the hit effect to spawn. |