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move:activeframes [2016/09/19 18:28] Mistermind [Hit Confirm Type: Hit] |
move:activeframes [2024/12/04 05:19] (current) Mistermind |
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* Mid: Can be blocked high (standing) or low (crouching). | * Mid: Can be blocked high (standing) or low (crouching). | ||
* Low: Can only be blocked low. | * Low: Can only be blocked low. | ||
- | * Overhead: Can only be blocked high. Its recommended to always use this for air moves. | + | * High: Can only be blocked high. Its recommended to always use this for air moves. |
* Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation. | * Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation. | ||
* High Knockdown: Instantly send the opponent into '' | * High Knockdown: Instantly send the opponent into '' |