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move:activeframes

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move:activeframes [2016/09/19 18:28]
Mistermind [Hit Confirm Type: Hit]
move:activeframes [2024/12/04 05:19] (current)
Mistermind
Line 62: Line 62:
   * Mid: Can be blocked high (standing) or low (crouching).   * Mid: Can be blocked high (standing) or low (crouching).
   * Low: Can only be blocked low.   * Low: Can only be blocked low.
-  * Overhead: Can only be blocked high. Its recommended to always use this for air moves.+  * High: Can only be blocked high. Its recommended to always use this for air moves.
   * Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation.   * Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation.
   * High Knockdown: Instantly send the opponent into ''Get Hit High Knockdown'' animation. This hit can only be blocked high.   * High Knockdown: Instantly send the opponent into ''Get Hit High Knockdown'' animation. This hit can only be blocked high.
move/activeframes.txt · Last modified: 2024/12/04 05:19 by Mistermind