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move:activeframes [2016/09/19 18:21] Mistermind |
move:activeframes [2016/09/19 18:26] Mistermind |
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* **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces. | * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces. | ||
* **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity. | * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity. | ||
+ | * Apply Different Air Force: If toggled, you can have a different set of force values applied to the opponent if they are air borne. | ||
=== Stage Reactions === | === Stage Reactions === |