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move:activeframes [2016/09/19 18:21]
Mistermind
move:activeframes [2024/12/04 05:19] (current)
Mistermind
Line 62: Line 62:
   * Mid: Can be blocked high (standing) or low (crouching).   * Mid: Can be blocked high (standing) or low (crouching).
   * Low: Can only be blocked low.   * Low: Can only be blocked low.
-  * Overhead: Can only be blocked high. Its recommended to always use this for air moves.+  * High: Can only be blocked high. Its recommended to always use this for air moves.
   * Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation.   * Launcher: Can be blocked high or low. If hit, sets the opposing character direct into juggle animation.
   * High Knockdown: Instantly send the opponent into ''Get Hit High Knockdown'' animation. This hit can only be blocked high.   * High Knockdown: Instantly send the opponent into ''Get Hit High Knockdown'' animation. This hit can only be blocked high.
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   * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces.   * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces.
   * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity.   * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity.
 +  * Apply Different Air Force: If toggled, you can have a different set of force values applied to the opponent if they are air borne.
  
 === Stage Reactions === === Stage Reactions ===
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 **Override Hit Animation Blend-in:** Select a different value from the one used under [[character:movesets|Basic Move]]. **Override Hit Animation Blend-in:** Select a different value from the one used under [[character:movesets|Basic Move]].
 +
 +**Override Juggle Weight:** Toggle it to change the opponent's weight during a juggle (useful to deal with characters like Dhalsim).
  
 **Override Air Recovery Type:** For just this hit confirm, overrides the current [[global:combo|air recovery type]]. **Override Air Recovery Type:** For just this hit confirm, overrides the current [[global:combo|air recovery type]].
move/activeframes.1474323677.txt.gz · Last modified: 2016/09/19 18:21 by Mistermind