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move:activeframes [2016/01/18 02:01]
Mistermind [Hit Confirm Type: Hit]
move:activeframes [2016/09/19 18:28] (current)
Mistermind [Hit Confirm Type: Hit]
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 **Hit Strength:** Set what kind of hit this is based on your [[global:hiteffects|hit effect]] options. Crumple hit can also be used as a [[global:knockdown|knockdown]]. **Hit Strength:** Set what kind of hit this is based on your [[global:hiteffects|hit effect]] options. Crumple hit can also be used as a [[global:knockdown|knockdown]].
 +
 +**Reset Hit Animation:** If toggled on, every consecutive hit after the first one will restart the hit animation.
 +
 +**Force Stand:** If toggled the opponent will automatically stand up if they are crouching.
  
 === Damage Options === === Damage Options ===
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   * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces.   * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces.
   * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity.   * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity.
 +  * Apply Different Air Force: If toggled, you can have a different set of force values applied to the opponent if they are air borne.
  
 === Stage Reactions === === Stage Reactions ===
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 **Wall Bounce:** Enable this to make it so this attack triggers a wall bounce (if you have [[global:bounce|Wall Bounce]] enabled). **Wall Bounce:** Enable this to make it so this attack triggers a wall bounce (if you have [[global:bounce|Wall Bounce]] enabled).
-  * **Grounded (Standing)**: Toggle this to knock the opponent down when it bounces off the wall.+  * **Knockdown**: Toggle this to knock the opponent down when it bounces off the wall.
   * **Bounce on Camera Edge**: Makes it so the opponent bounces off the edge of the screen regardless of stage position (similar to Juri's EX Dive Kick).   * **Bounce on Camera Edge**: Makes it so the opponent bounces off the edge of the screen regardless of stage position (similar to Juri's EX Dive Kick).
   * **Override Bounce Forces**: Override the standard  [[global:bounce|force options]] and use the options below instead.   * **Override Bounce Forces**: Override the standard  [[global:bounce|force options]] and use the options below instead.
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 **Override Hit Effects:** Override the [[global:hiteffects|default hit effects]] (based on Hit Strength) for a custom one. **Override Hit Effects:** Override the [[global:hiteffects|default hit effects]] (based on Hit Strength) for a custom one.
  
-**Override Hit Animation:** Overrides the hit animation that would otherwise play out with for the __default__ one under the selected basic move.+**Override Hit Animation:** Overrides the hit animation that would otherwise play with the one on a selected basic move
 + 
 +**Override Hit Acceleration:** When toggled the animation will start at 1.5 of its original speed and decelerate  according to the stun applied. Disable to have full control of your hit animation speed.
  
 **Override Effect Spawn Point:** Select another position for the hit effect to spawn. **Override Effect Spawn Point:** Select another position for the hit effect to spawn.
  
 **Override Hit Animation Blend-in:** Select a different value from the one used under [[character:movesets|Basic Move]]. **Override Hit Animation Blend-in:** Select a different value from the one used under [[character:movesets|Basic Move]].
 +
 +**Override Juggle Weight:** Toggle it to change the opponent's weight during a juggle (useful to deal with characters like Dhalsim).
  
 **Override Air Recovery Type:** For just this hit confirm, overrides the current [[global:combo|air recovery type]]. **Override Air Recovery Type:** For just this hit confirm, overrides the current [[global:combo|air recovery type]].
  
-**Override Camera Speed:** Overrides the current camera movement and rotation for a determined amount of time (useful when combined with Wall Bounce options)+**Override Camera Speed:** Overrides the current camera movement and rotation for a determined amount of time (useful when combined with Wall Bounce options).
  
  
move/activeframes.1453100479.txt.gz · Last modified: 2016/01/18 02:01 by Mistermind