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move:activeframes [2016/01/18 02:32] Mistermind [Hit Confirm Type: Hit] |
move:activeframes [2016/09/19 18:28] (current) Mistermind [Hit Confirm Type: Hit] |
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**Hit Strength:** Set what kind of hit this is based on your [[global: | **Hit Strength:** Set what kind of hit this is based on your [[global: | ||
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+ | **Reset Hit Animation: | ||
+ | |||
+ | **Force Stand:** If toggled the opponent will automatically stand up if they are crouching. | ||
=== Damage Options === | === Damage Options === | ||
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* **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces. | * **Reset Y Forces:** Reset any previous vertical forces applied to the target before applying new forces. | ||
* **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity. | * **Applied Force:** The horizontal (x) and vertical (y) forces that will be applied to the target on hit. These forces may vary according to friction, character weight and gravity. | ||
+ | * Apply Different Air Force: If toggled, you can have a different set of force values applied to the opponent if they are air borne. | ||
=== Stage Reactions === | === Stage Reactions === | ||
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**Override Hit Animation: | **Override Hit Animation: | ||
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+ | **Override Hit Acceleration: | ||
**Override Effect Spawn Point:** Select another position for the hit effect to spawn. | **Override Effect Spawn Point:** Select another position for the hit effect to spawn. | ||
**Override Hit Animation Blend-in:** Select a different value from the one used under [[character: | **Override Hit Animation Blend-in:** Select a different value from the one used under [[character: | ||
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+ | **Override Juggle Weight:** Toggle it to change the opponent' | ||
**Override Air Recovery Type:** For just this hit confirm, overrides the current [[global: | **Override Air Recovery Type:** For just this hit confirm, overrides the current [[global: |