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move:cinematics [2014/10/30 08:47]
Justin H.
move:cinematics [2018/08/21 04:01]
Mistermind [Cinematic Type: Prefab]
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 ==== Cinematic Type: Prefab ==== ==== Cinematic Type: Prefab ====
-You can use a prefab which contains a camera and associated animation.  UFE will switch to the prefab’s camera during the cinematic.  Useful if you already have a prefab of the cinematic created in Unity or 3D package.+You can use a prefab which contains a camera and associated animation.  UFE will switch to the camera prefab during the cinematic. Useful if you already have a your own camera recordings. You cannot preview the prefab in the editor.
  
 **Freeze Physics:** If enabled, all physics are ignored.  Use with caution - the prefab needs to hand back physics control at the end of the animation. **Freeze Physics:** If enabled, all physics are ignored.  Use with caution - the prefab needs to hand back physics control at the end of the animation.
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 **Prefab:** Drag the cinematic prefab here. **Prefab:** Drag the cinematic prefab here.
  
-NOTE: A peview of prefab cinematic is not available.+NOTE:
  
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move/cinematics.txt · Last modified: 2021/04/13 02:48 by Mistermind