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move:cinematics [2014/10/30 08:47] Justin H. |
move:cinematics [2021/04/13 02:48] (current) Mistermind |
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====== Cinematics ====== | ====== Cinematics ====== | ||
- | //Cinematic Moves// in a 2.5D fighting game was first introduced in 2008 with the Street Fighter 4 series. It refers to taking advantage of the 3D engine by moving the camera to different angles during a move for dramatic camera shot. This feature is only available in the **PRO** and **SOURCE** versions of UFE. | + | //Cinematic Moves// in a 2.5D fighting game was first introduced in 2008 with the Street Fighter 4 series. It refers to taking advantage of the 3D engine by moving the camera to different angles during a move for dramatic camera shot. |
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==== Cinematic Type: Prefab ==== | ==== Cinematic Type: Prefab ==== | ||
- | You can use a prefab which contains a camera and associated animation. | + | You can use a prefab which contains a camera and associated animation. |
**Freeze Physics:** If enabled, all physics are ignored. | **Freeze Physics:** If enabled, all physics are ignored. | ||
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**Prefab:** Drag the cinematic prefab here. | **Prefab:** Drag the cinematic prefab here. | ||
- | NOTE: A peview of prefab cinematic is not available. | + | NOTE: |
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