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move:cinematics [2014/10/30 08:47]
Justin H.
move:cinematics [2021/04/13 02:48] (current)
Mistermind
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 ====== Cinematics ====== ====== Cinematics ======
-//Cinematic Moves// in a 2.5D fighting game was first introduced in 2008 with the Street Fighter 4 series. It refers to taking advantage of the 3D engine by moving the camera to different angles during a move for dramatic camera shot. This feature is only available in the **PRO** and **SOURCE** versions of UFE.+//Cinematic Moves// in a 2.5D fighting game was first introduced in 2008 with the Street Fighter 4 series. It refers to taking advantage of the 3D engine by moving the camera to different angles during a move for dramatic camera shot.
  
 {{:move:move_cinematic_example1.jpg?nolink|}} {{:move:move_cinematic_example1.jpg?nolink|}}
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 ==== Cinematic Type: Prefab ==== ==== Cinematic Type: Prefab ====
-You can use a prefab which contains a camera and associated animation.  UFE will switch to the prefab’s camera during the cinematic.  Useful if you already have a prefab of the cinematic created in Unity or 3D package.+You can use a prefab which contains a camera and associated animation.  UFE will switch to the camera prefab during the cinematic. Useful if you already have a your own camera recordings. You cannot preview the prefab in the editor.
  
 **Freeze Physics:** If enabled, all physics are ignored.  Use with caution - the prefab needs to hand back physics control at the end of the animation. **Freeze Physics:** If enabled, all physics are ignored.  Use with caution - the prefab needs to hand back physics control at the end of the animation.
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 **Prefab:** Drag the cinematic prefab here. **Prefab:** Drag the cinematic prefab here.
  
-NOTE: A peview of prefab cinematic is not available.+NOTE:
  
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move/cinematics.1414673278.txt.gz · Last modified: 2014/10/30 08:47 by Justin H.