This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
move:gauge [2015/12/18 00:25] Mistermind |
move:gauge [2022/12/06 14:05] (current) FreedTerror |
||
---|---|---|---|
Line 2: | Line 2: | ||
You can set the move's gauge gains and requirements here. | You can set the move's gauge gains and requirements here. | ||
- | {{ :move:move_gaugemeteroptions.png }} | + | {{ :move:move_gauge.png?nolink |}} |
+ | |||
+ | ---- | ||
+ | |||
+ | **Target Gauge:** Select which gauge these options will affect. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Frame Events ==== | ||
+ | |||
+ | **Frame:** Which frame of the move will this event trigger? | ||
+ | |||
+ | **Gauge Gain (%):** How much of the gauge will be filled in percent? | ||
+ | |||
+ | **Start Draining:** Once triggered, the gauge will start draining using the values below. | ||
+ | * //Inhibit Gauge Gain:// If toggled the character will not gain gauge while draining is active. | ||
+ | * //Drain Per Second (%):// How much meter will be drained over the course of a second while drain is active. | ||
+ | * //Total Drain (%):// How much should be drained total (to drain the full bar just type in 100). | ||
+ | * //Move (Drain Complete):// | ||
+ | * //Stance (Drain Complete):// | ||
+ | |||
+ | **Stop Draining:** If the meter is currently being drained, having this toggled will immediately stop the drain. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Self ==== | ||
**Gauge Gain on Hit:** How much gauge is gained when this move hits. | **Gauge Gain on Hit:** How much gauge is gained when this move hits. | ||
Line 10: | Line 35: | ||
**Gauge Gain on Block:** How much gauge is gained when this move is blocked. | **Gauge Gain on Block:** How much gauge is gained when this move is blocked. | ||
- | **OP. Gauge Gain on Block:** How much gauge will the opponent get if they block this attack. | + | **Gauge Required:** How much gauge is needed to activate this move. |
+ | |||
+ | **Gauge Cost:** How much it costs to play this move. If the player does not have enough gauge, it will drain all of it. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Opponent ==== | ||
+ | |||
+ | **Gauge Gain on Hit:** How much gauge will the opponent get if they get hit by this attack. | ||
- | **OP. Gauge Gain on Parry:** How much gauge will the opponent get if they parry this attack. | + | **Gauge Gain on Block:** How much gauge will the opponent get if they block this attack. |
- | **OP. Gauge Gain on Hit:** How much gauge will the opponent get if they get hit by this attack. | + | **Gauge Gain on Parry:** How much gauge will the opponent get if they parry this attack. |
- | **Gauge Required:** How much gauge is required to perform this move. | ||
---- | ---- |