This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
move:gauge [2016/12/04 01:48] Mistermind [Self] |
move:gauge [2022/12/06 14:05] (current) FreedTerror |
||
---|---|---|---|
Line 6: | Line 6: | ||
---- | ---- | ||
- | ==== Self ==== | + | **Target Gauge:** Select which gauge these options will affect. |
- | **Gauge Gain on Hit:** How much gauge is gained when this move hits. | + | ---- |
- | **Gauge Gain on Cast:** How much gauge is gained when this move is cast. | + | ==== Frame Events ==== |
- | **Gauge Gain on Block:** How much gauge is gained when this move is blocked. | + | **Frame:** Which frame of the move will this event trigger? |
- | **Gauge | + | **Gauge |
- | + | ||
- | **Gauge Cost:** How much it costs to play this move. If the player does not have enough | + | |
**Start Draining:** Once triggered, the gauge will start draining using the values below. | **Start Draining:** Once triggered, the gauge will start draining using the values below. | ||
Line 23: | Line 21: | ||
* //Total Drain (%):// How much should be drained total (to drain the full bar just type in 100). | * //Total Drain (%):// How much should be drained total (to drain the full bar just type in 100). | ||
* //Move (Drain Complete):// | * //Move (Drain Complete):// | ||
- | * //Stance (Drain Complete):// | + | * //Stance (Drain Complete):// |
**Stop Draining:** If the meter is currently being drained, having this toggled will immediately stop the drain. | **Stop Draining:** If the meter is currently being drained, having this toggled will immediately stop the drain. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Self ==== | ||
+ | |||
+ | **Gauge Gain on Hit:** How much gauge is gained when this move hits. | ||
+ | |||
+ | **Gauge Gain on Cast:** How much gauge is gained when this move is cast. | ||
+ | |||
+ | **Gauge Gain on Block:** How much gauge is gained when this move is blocked. | ||
+ | |||
+ | **Gauge Required:** How much gauge is needed to activate this move. | ||
+ | |||
+ | **Gauge Cost:** How much it costs to play this move. If the player does not have enough gauge, it will drain all of it. | ||
---- | ---- |