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move:general [2022/02/21 15:52]
Mistermind [General Options]
move:general [2022/10/12 03:01]
Mistermind
Line 16: Line 16:
 ==== Behavior ==== ==== Behavior ====
  
-**Ignore Gravity:** If this move is triggered in the air, should the character ignore the laws of physics for the duration of the move?+**Ignore Gravity:** If this move is triggered in the air, should the character ignore the laws of physics for the duration of the move.
  
 **Cancel Move When Landing:** If the move was executed in the air, should it automatically cancel into the landing animation once it hits the ground? Enable this for standard air moves.\\ **Cancel Move When Landing:** If the move was executed in the air, should it automatically cancel into the landing animation once it hits the ground? Enable this for standard air moves.\\
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 (if Auto-correct Rotation) **Frame Window:** From which frame this move will auto-correct rotation. (if Auto-correct Rotation) **Frame Window:** From which frame this move will auto-correct rotation.
  
 +
 +**Execution Cooldown:** Stops the move from being executed after being executed once.
 +
 +(if Execution Cooldown) **Frames Cooldown:** How many frames ([[global:advanced|FPS]]) before the move can be executed again.
  
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move/general.txt · Last modified: 2022/12/06 02:55 by FreedTerror