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move:general [2022/02/21 15:52] Mistermind [General Options] |
move:general [2022/10/12 03:01] Mistermind |
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==== Behavior ==== | ==== Behavior ==== | ||
- | **Ignore Gravity:** If this move is triggered in the air, should the character ignore the laws of physics for the duration of the move? | + | **Ignore Gravity:** If this move is triggered in the air, should the character ignore the laws of physics for the duration of the move. |
**Cancel Move When Landing:** If the move was executed in the air, should it automatically cancel into the landing animation once it hits the ground? Enable this for standard air moves.\\ | **Cancel Move When Landing:** If the move was executed in the air, should it automatically cancel into the landing animation once it hits the ground? Enable this for standard air moves.\\ | ||
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(if Auto-correct Rotation) **Frame Window:** From which frame this move will auto-correct rotation. | (if Auto-correct Rotation) **Frame Window:** From which frame this move will auto-correct rotation. | ||
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+ | **Execution Cooldown:** Stops the move from being executed after being executed once. | ||
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+ | (if Execution Cooldown) **Frames Cooldown:** How many frames ([[global: | ||
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