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move:input [2015/01/03 07:40] Justin H. |
move:input [2016/01/18 02:48] Mistermind |
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{{ : | {{ : | ||
- | **Charge Move:** If toggled, the first button press of your execution | + | ---- |
+ | |||
+ | **Charge Move:** If toggled, the first button press of your //Button Sequence// must be held down by the //Charge Timing// value defined below. | ||
(Charge Move) **Charge Timing:** How long, in seconds, input must be held down for. | (Charge Move) **Charge Timing:** How long, in seconds, input must be held down for. | ||
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(Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence. | (Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence. | ||
+ | |||
+ | **Allow Negative Edge:** When toggled, the engine will read for [[http:// | ||
**Button Sequences: | **Button Sequences: |