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move:input [2015/01/03 07:40]
Justin H.
move:input [2016/01/18 02:08]
Mistermind
Line 11: Line 11:
  
 (Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence. (Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence.
 +
 +**Allow Negative Edge:** When toggled, the engine will read for [[http://docs.unity3d.com/ScriptReference/Input.GetButtonUp.html|button up]] when allowing this move to be executed.
  
 **Button Sequences:** The buttons required to trigger the first sequence of your special move. You can set how fast a sequence must be executed by changing the //execution timing// in the [[character:movesets|character's move set]]. If your move is just a standard attack, leave this option empty. **Button Sequences:** The buttons required to trigger the first sequence of your special move. You can set how fast a sequence must be executed by changing the //execution timing// in the [[character:movesets|character's move set]]. If your move is just a standard attack, leave this option empty.
move/input.txt · Last modified: 2022/12/06 15:57 by FreedTerror