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move:input [2015/01/03 07:40] Justin H. |
move:input [2016/09/19 18:32] Mistermind |
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**Charge Move:** If toggled, the first button press of your //Button Sequence// must be held down by the //Charge Timing// value defined below. | **Charge Move:** If toggled, the first button press of your //Button Sequence// must be held down by the //Charge Timing// value defined below. | ||
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(Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence. | (Allow Input Leniency) **Leniency Input Buffer:** If //Allow Input Leniency// is toggled on, define how many inputs can be pressed during this move's input sequence. | ||
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+ | **Allow Negative Edge:** When toggled, the engine will read for [[http:// | ||
**Button Sequences: | **Button Sequences: | ||
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* **On Button Press:** Move is executed on press of below button(s). | * **On Button Press:** Move is executed on press of below button(s). | ||
* **On Button Release:** Move is executed on release of the below button(s). | * **On Button Release:** Move is executed on release of the below button(s). | ||
+ | * * Requires Press First: If toggled, this move will only come out if the engine detects the button was previously pressed. Useful to have in focus attack like moves where input execution sometimes occur during buffers. | ||
In Street Fighter, special moves can be executed either on Press or on Release. | In Street Fighter, special moves can be executed either on Press or on Release. |