This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
move:input [2016/09/19 18:32] Mistermind |
move:input [2022/12/06 15:57] (current) FreedTerror |
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**Allow Negative Edge:** When toggled, the engine will read for [[http:// | **Allow Negative Edge:** When toggled, the engine will read for [[http:// | ||
+ | |||
+ | **Force Axis Precision: | ||
**Button Sequences: | **Button Sequences: | ||
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**Button Executions: | **Button Executions: | ||
- | * **On Button Press:** Move is executed on press of below button(s). | + | * **On Button Press:** Move is executed on press of the button(s). |
- | * **On Button Release:** Move is executed on release of the below button(s). | + | * **On Button Release:** Move is executed on release of the button(s). |
- | | + | * //Requires Press First:// If toggled, this move will only come out if the engine detects the button was previously pressed. Useful to have in focus attack like moves where input execution sometimes occur during buffers. |
- | In Street Fighter, special moves can be executed either on Press or on Release. | + | In Street Fighter, special moves can be executed either on Press or on Release. Enable both options to mimic that behaviour.\\ |
Normal attacks should only be executed on Press.\\ | Normal attacks should only be executed on Press.\\ | ||
Boxer' | Boxer' | ||
- | __NOTE:__ If both Press and Release are off, then the move cannot | + | __NOTE:__ If both Press and Release are off the move will not be executed. At least one of the must be enabled to allow the move to be executed |
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