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move:input [2017/01/11 02:39]
Mistermind
move:input [2022/12/06 15:57] (current)
FreedTerror
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 **Allow Negative Edge:** When toggled, the engine will read for [[http://docs.unity3d.com/ScriptReference/Input.GetButtonUp.html|button up]] when allowing this move to be executed. **Allow Negative Edge:** When toggled, the engine will read for [[http://docs.unity3d.com/ScriptReference/Input.GetButtonUp.html|button up]] when allowing this move to be executed.
 +
 +**Force Axis Precision:**
  
 **Button Sequences:** The buttons required to trigger the first sequence of your special move. You can set how fast a sequence must be executed by changing the //execution timing// in the [[character:movesets|character's move set]]. If your move is just a standard attack, leave this option empty. **Button Sequences:** The buttons required to trigger the first sequence of your special move. You can set how fast a sequence must be executed by changing the //execution timing// in the [[character:movesets|character's move set]]. If your move is just a standard attack, leave this option empty.
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 Boxer's TAP or MvC3's Zero's Hyper Zero Blaster should only be executed on Release. Boxer's TAP or MvC3's Zero's Hyper Zero Blaster should only be executed on Release.
  
-__NOTE:__ If both Press and Release are off the move will not be executed. At least one of the must be enabled to allow the move to be executed.+__NOTE:__ If both Press and Release are off the move will not be executed. At least one of the must be enabled to allow the move to be executed via input.
  
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move/input.1484120399.txt.gz · Last modified: 2017/01/11 02:39 by Mistermind