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move:opponentoverride

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move:opponentoverride [2014/10/27 01:16]
Mistermind
move:opponentoverride [2017/04/27 16:03]
Mistermind
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   * **Move Speed:** How fast/smooth to move the opponent to this position (as percentage).   * **Move Speed:** How fast/smooth to move the opponent to this position (as percentage).
  
-**Override Hit Animations:** Toggle if we also override the opponent's ''Get Hit'' animations You will want this for predefined throw reactions.+**Override Hit Animations:** When toggled the override animation will not be interrupted by regular [[move:activeframes|hits]]. You will want this for predefined throw reactions.
  
 **Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0.  If the override animation moves the character realistically, you should also override applied forces to prevent affecting the opponent with physics. **Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0.  If the override animation moves the character realistically, you should also override applied forces to prevent affecting the opponent with physics.
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 Click the **New Override** to add a new override move. Click the **New Override** to add a new override move.
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 +----
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 +[[move:start|< Back to Move Editor]]
move/opponentoverride.txt · Last modified: 2017/04/27 16:03 by Mistermind