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move:opponentoverride [2014/10/25 19:07] Justin H. |
move:opponentoverride [2017/04/27 16:03] (current) Mistermind |
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====== Opponent Override ====== | ====== Opponent Override ====== | ||
- | Here you can set an override move for your opponent. | + | Here you can set an override move for your opponent. This is mainly used for throw reactions, or any move that requires the opponent to react in a specific way.\\ |
+ | \\ | ||
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+ | {{ : | ||
When the casting frame is reached, it will immediately override the opponent position and move with the one listed here. This move will act like it's being cast by the opponent. To override their controls, make sure you also set the stun options. | When the casting frame is reached, it will immediately override the opponent position and move with the one listed here. This move will act like it's being cast by the opponent. To override their controls, make sure you also set the stun options. | ||
+ | |||
+ | ---- | ||
==== Casting Options ==== | ==== Casting Options ==== | ||
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* **Move Speed:** How fast/smooth to move the opponent to this position (as percentage). | * **Move Speed:** How fast/smooth to move the opponent to this position (as percentage). | ||
- | **Override Hit Animations: | + | **Override Hit Animations: |
**Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0. If the override animation moves the character realistically, | **Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0. If the override animation moves the character realistically, | ||
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* **Stun time (frames):** How long will the stun last, in frames. Manually controlling the stun time is also useful if you want the opponent to be able to partially react to a certain move sequence (such as Killer Instinct combo breakers). | * **Stun time (frames):** How long will the stun last, in frames. Manually controlling the stun time is also useful if you want the opponent to be able to partially react to a certain move sequence (such as Killer Instinct combo breakers). | ||
* **Stand Up Animation: | * **Stand Up Animation: | ||
+ | |||
+ | ---- | ||
==== Move Override ==== | ==== Move Override ==== | ||
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* **Character Name:** Character' | * **Character Name:** Character' | ||
* **Move:** The move file for this character. | * **Move:** The move file for this character. | ||
+ | |||
+ | ---- | ||
==== Orientation ==== | ==== Orientation ==== | ||
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NOTE: Setting both of the above effectively performs the [[global: | NOTE: Setting both of the above effectively performs the [[global: | ||
+ | |||
+ | ---- | ||
==== Preview ==== | ==== Preview ==== | ||
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Click the **New Override** to add a new override move. | Click the **New Override** to add a new override move. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[move: |