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move:opponentoverride [2014/10/25 19:16]
Justin H.
move:opponentoverride [2017/04/27 16:03] (current)
Mistermind
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 ====== Opponent Override ====== ====== Opponent Override ======
-Here you can set an override move for your opponent.  This is mainly used for throw reactions, or any move that requires the opponent to react in a specific way.+Here you can set an override move for your opponent. This is mainly used for throw reactions, or any move that requires the opponent to react in a specific way.\\ 
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 +{{ :move:move_opponentoverride.jpg?nolink |}}
  
 When the casting frame is reached, it will immediately override the opponent position and move with the one listed here. This move will act like it's being cast by the opponent. To override their controls, make sure you also set the stun options. When the casting frame is reached, it will immediately override the opponent position and move with the one listed here. This move will act like it's being cast by the opponent. To override their controls, make sure you also set the stun options.
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   * **Move Speed:** How fast/smooth to move the opponent to this position (as percentage).   * **Move Speed:** How fast/smooth to move the opponent to this position (as percentage).
  
-**Override Hit Animations:** Toggle if we also override the opponent's ''Get Hit'' animations You will want this for predefined throw reactions.+**Override Hit Animations:** When toggled the override animation will not be interrupted by regular [[move:activeframes|hits]]. You will want this for predefined throw reactions.
  
 **Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0.  If the override animation moves the character realistically, you should also override applied forces to prevent affecting the opponent with physics. **Reset All Applied Forces:** Toggle to reset all applied forces to the opponent to 0.  If the override animation moves the character realistically, you should also override applied forces to prevent affecting the opponent with physics.
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 Click the **New Override** to add a new override move. Click the **New Override** to add a new override move.
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 +[[move:start|< Back to Move Editor]]
move/opponentoverride.1414278960.txt.gz · Last modified: 2014/10/25 19:16 by Justin H.