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move:playerconditions [2014/11/19 17:42]
Justin H.
move:playerconditions [2022/12/06 15:23]
FreedTerror
Line 1: Line 1:
 ====== Player Conditions ====== ====== Player Conditions ======
-{{ ::move_playerconditions.jpg?nolink |}}+{{ :move:move_playerconditions.png?nolink |}}
  
 Select which conditions each player must be in order for this move to be executable. Select which conditions each player must be in order for this move to be executable.
 +
 +----
  
 **Self / Opponent** **Self / Opponent**
   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.
   * **Possible States:**   * **Possible States:**
-     * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward or jumping back.+     * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forwardjumping back or down.
      * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far.      * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far.
      * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing.      * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing.
      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.
      * **Blocking:** Can this move be executed while the player is blocking?      * **Blocking:** Can this move be executed while the player is blocking?
 +     * **Block Stunned:** Can this move be executed while the player is block stunned?
      * **Stunned:** Can this move be executed while the player is stunned?      * **Stunned:** Can this move be executed while the player is stunned?
  
move/playerconditions.txt · Last modified: 2022/12/06 15:39 by FreedTerror