User Tools

Site Tools


move:playerconditions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
move:playerconditions [2014/11/19 17:42]
Justin H.
move:playerconditions [2022/12/06 15:39] (current)
FreedTerror
Line 1: Line 1:
 ====== Player Conditions ====== ====== Player Conditions ======
-{{ ::move_playerconditions.jpg?nolink |}}+{{ :move:move_playerconditions.png?nolink |}}
  
 Select which conditions each player must be in order for this move to be executable. Select which conditions each player must be in order for this move to be executable.
 +
 +----
  
 **Self / Opponent** **Self / Opponent**
   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.   * **Basic Move Filter:** This move is only playable if the character/opponent is executing one of the listed basic moves. To ignore this filter, leave this list with 0 elements.
 +
   * **Possible States:**   * **Possible States:**
-     * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward or jumping back.+     * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forwardjumping back or down.
      * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far.      * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far.
      * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing.      * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing.
      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.      * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. //Example:// Forward + Button moves can be created by having only //Moving Forward// toggled.
      * **Blocking:** Can this move be executed while the player is blocking?      * **Blocking:** Can this move be executed while the player is blocking?
 +     * **Block Stunned:** Can this move be executed while the player is block stunned?
      * **Stunned:** Can this move be executed while the player is stunned?      * **Stunned:** Can this move be executed while the player is stunned?
 +     * **Reset Stun Value:** Reset the stun value the character was in.
  
 NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system. NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update.  To do so, simply select each move from your move list.  Once the Move Editor loads it, it will automatically update them to the new system.
move/playerconditions.1416436928.txt.gz · Last modified: 2014/11/19 17:42 by Justin H.